Bebo
Bebo was a social networking website founded in January 2005 by husband-and-wife team Michael and Xochi Birch at their home in San Francisco.1 The name was a purchased domain for which the founders invented the backronym "Blog Early, Blog Often."7 At its peak in 2007, Bebo was the most-visited social networking site in the United Kingdom, with 10.6 million unique UK visitors, ahead of both MySpace and Facebook.4 AOL acquired the company in March 2008 for $850 million in cash, but the platform lost nearly all of its users within two years.2 After passing through bankruptcy and a succession of owners, the site was bought back by the Birches for $1 million in 2013, pivoted into esports tournament software under an incubator called Monkey Inferno, and was acquired by Amazon's Twitch in 2019 for up to $25 million.6 Several of its later employees, including CTO Furqan Rydhan, went on to found companies connected to Founders, Inc.
Founding and rapid growth
Michael Birch, born in 1970 in Sawston, Cambridgeshire, graduated from Imperial College London with a physics degree in 1991 and spent roughly a decade in the insurance industry before turning to internet businesses.7 He and Xochi Birch co-founded several earlier ventures, including BirthdayAlarm.com and Ringo.com, which was sold to Tickle.com in 2003.7 The couple moved from London to San Francisco in 2002, and in January 2005 they launched Bebo from their home.1
Bebo gave users personal profile pages with blogs, photographs, music, and videos, along with a distinctive "whiteboard" feature where friends could draw on each other's pages.1 The site grew rapidly in English-speaking markets outside the United States, attracting a core audience of younger teenagers in the United Kingdom, Ireland, and New Zealand.3 By 2007, Bebo had more than 40 million registered users worldwide.8 In Ireland, the platform claimed over one million users and was the most-visited website in the country at one point.1
Comscore data from July 2007 showed Bebo.com had overtaken MySpace to become the most-visited social networking site in the UK, with 10.6 million unique visitors and a reach of 34 percent of the total UK online population.4 MySpace drew 10.1 million unique visitors that month, while Facebook, then still growing, had 7.6 million.4 Bebo's only outside funding was a single $15 million round from Balderton Capital, formerly Benchmark Capital Europe, in May 2006.2 Joanna Shields joined as president in January 2007 and led much of the company's commercial strategy, including the November 2007 launch of an Open Media Platform that allowed content providers like the BBC and CBS to distribute video on the site.1
AOL acquisition and collapse
AOL announced its acquisition of Bebo on March 13, 2008, for $850 million in cash.211 The deal valued each of Bebo's roughly 40 million members at about $21.25.3 The Birches held a combined 70 percent stake and personally netted approximately $595 million from the sale.5 Multiple other companies, including News Corp., Microsoft, and Google, had been approached by investment bank Allen & Co. but passed on the deal.2
AOL's stated plan was to integrate Bebo with its AIM and ICQ messaging products to form a combined social networking and communication platform.2 After the deal closed in May 2008, AOL grouped Bebo, AIM, and ICQ into a new "People Networks" division headed by Shields.10 The Birches left the company shortly after the sale closed.2
The integration never gained traction. Facebook was growing at 366 percent year-over-year in the UK as of mid-2007, and by 2010 Bebo's global unique visitors had dropped to 12.8 million, down 45 percent from the previous year.9 Analysts attributed the decline to AOL's failure to invest in the platform and unsuccessful attempts to broaden its audience beyond teenagers.9 On April 7, 2010, AOL announced it would sell or shut down Bebo, describing it as "a business in decline" that the company was "not in a position" to fund.9 The BBC later called the acquisition "one of the worst deals ever made in the dotcom era," and it cost AOL CEO Randy Falco his job.15
Criterion Capital, bankruptcy, and the $1 million buyback
On June 16, 2010, AOL sold Bebo's assets to Criterion Capital Partners, a London-based private equity firm, for a price reported between $2.5 million and $10 million.5 The Birches were brought on as strategic advisers under the new ownership.5 Criterion attempted a redesign in February 2011, but the site continued to bleed users.1 In January 2012, a 36-hour outage caused the hashtag #bebomemories to trend worldwide on Twitter, with many users assuming the site had shut down permanently.1
Bebo filed for Chapter 11 bankruptcy protection on May 9, 2013, listing debts to the IRS, Criterion Capital, and AOL Advertising among its largest unsecured claims.1 Less than two months later, on July 1, 2013, Michael and Xochi Birch purchased the company back from Criterion in a post-bankruptcy auction for $1 million, beating two rival bids.5 The purchase included all hardware, software, and intellectual property.5 At the time, the site had only 420,000 unique UK visitors per month, compared to roughly 40 million globally at its peak.5
Birch announced the buyback in a tweet: "We just bought back Bebo for $1m. Can we actually re-invent it? Who knows, but will be fun trying."12 He later told BBC Newsnight that the traffic was "about one thousandth of what it was at the time we sold it" and acknowledged that AOL had "massively overpaid."7
Monkey Inferno and the pivot to esports
After reacquiring Bebo, the Birches placed the brand under Monkey Inferno, an app studio and incubator based in San Francisco, led by CEO Shaan Puri.8 The team experimented with several products. The first was Blab, an ephemeral video messaging service launched in 2014 that attracted 3.9 million users in its first year but struggled with retention and shut down in August 2016.1 Puri's team then pivoted to Twitch streaming software, a competitor to OBS and XSplit, before narrowing focus again in October 2018 to esports tournament organization.6
In its final form, Bebo provided tools for organizing and running gaming leagues and tournaments aimed at groups from high school students to casual players, with streams running on Twitch while Bebo handled scheduling, brackets, and community management.6 Furqan Rydhan served as CTO of Monkey Inferno during this period, having previously held the same title at AppLovin, where he was part of the founding team.6 Rydhan later co-founded thirdweb and Founders, Inc., connecting Bebo's later chapter directly to the f.inc ecosystem.
The tournament software aligned with a rapidly growing market. eMarketer estimated that esports attracted 400 million viewers and $869 million in revenue in 2018, with projections reaching between $1.58 billion and $2.96 billion by 2022.6 In June 2019, Amazon's Twitch acquired Bebo for up to $25 million, beating out bids from Discord and Facebook, which reportedly offered $20 million.614 The acquisition included roughly 10 employees and all intellectual property.6 LinkedIn profiles for former Bebo staff, including Puri and Rydhan, listed Twitch as their employer starting that month.6
Later relaunch attempts and shutdown
Twitch absorbed the Bebo team and technology into its Twitch Rivals casual esports operation, and the Bebo.com domain went offline.136 In February 2021, Michael Birch announced a plan to relaunch Bebo as a social networking site focused on individual profiles rather than news feeds.1 The relaunch entered private beta but never progressed beyond it.1 By May 2022, the site was shut down again, displaying only a quote from Birch: "Who knows," in response to whether Bebo would ever return.1
In April 2026, the Bebo Facebook page announced another relaunch "in the next few days," though no details about the new version were disclosed.1 Across its full history, the platform went through five distinct identities: social network, AOL subsidiary, Criterion-owned remnant, Monkey Inferno esports tool, and Twitch acquisition. Its trajectory from $850 million acquisition to $1 million buyback to $25 million esports exit remains one of the more unusual valuation arcs in social media history.6