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Monthly alliance boss raid event

The Rift Raid is a monthly alliance event in Goodgame Empire, introduced in December 2025 as one of two new events announced that year alongside the Grand Tournament.1 Available to players level 70 and above, it runs for one week and tasks alliances with defeating up to 10 boss levels cooperatively.25 The event launched with the zombie-themed Mistress of Decay boss and added a second boss variant, Vor'thuun the Mycelial Sovereign, in February 2026.14
Each boss follows a repeating combat cycle centered on wall breaking and courtyard attacks.1 An alliance first destroys the boss's fortified walls, which requires the stronger players in the group to engage.1 Once the walls fall, all alliance members can attack the courtyard directly, which is the only phase where the boss takes damage.1
Bosses have six health stages, each triggered at specific health thresholds: 100%, 83%, 67%, 50%, 33%, and 17%.2 At each stage the boss's general changes — the strongest general defends stages 1–2, a medium general covers stages 3–4, and the weakest covers stages 5–6.2 Boss defenses regenerate at health thresholds or after a countdown timer, and the boss's behavior shifts as the fight progresses: unit effectiveness changes and earlier strategies may stop working.1
After each boss is defeated, it levels up and returns stronger with higher wall bonuses, larger courtyard sizes, and increased defense boosts.2 The event has 10 boss levels for the Zombie variant and 11 for the Fungus variant.24
The original boss, introduced in December 2025, relies mainly on melee units and starts each fight by weakening attackers' ranged troops.1 Its walls have separate bonus tiers: stages 1–3 have lower wall bonuses (300% at level 1) while stages 4–6 jump significantly (1,500% at level 1).2
The signature mechanic is unit reanimation: every unit an attacker loses may be resurrected as part of the boss's zombie army.1 Melee troops are especially vulnerable to reanimation, and courtyard battles increase the risk further.1 A consumable called the Graveguard potion suppresses this ability.2
Once the walls fall, attackers have a 20-minute window to attack the courtyard before the walls regenerate to full strength.2 At boss level 1, the courtyard holds 50,000 units backed by a reserve of 2 million melee and 2 million ranged units.2 By level 10, the courtyard holds 700,000 units with reserves of 80 million melee and 120 million ranged.2
As the fight progresses through health stages, effectiveness shifts: ranged units regain full effectiveness at later stages while melee units become less effective, forcing alliances to adjust their army compositions mid-fight.1
The second boss was added in February 2026 and introduced a spore management mechanic that differs from the zombie variant's reanimation system.4
Walls in the Fungus variant regenerate every 5 minutes rather than on a longer timer.4 Each wall regeneration cycle spawns dormant Spore units into the boss's reserve pool.4 These dormant units have 0 strength, do not fight, and do not contribute to the boss's health bar.4 However, when the boss reaches its final health stage at 17%, all remaining dormant Spores mutate into full-strength combat units that flood the courtyard.4
The Fungus variant uses six new unit types: Fungus Guards (melee) and Spore Slingers (ranged) as regular defenders; Dormant Spore Maws and Dormant Spore Cysts as the dormant reserve units; and Spore Gnashers and Cyst-born Sporecasters as their mutated combat forms.4 If only dormant units remain when the courtyard is cleared, the boss counts as defeated.4
Two new tool categories were introduced for this variant.4 Wall Regeneration Delay tools extend the timer before walls rebuild, available in weak (30-second delay), medium (90-second), and premium (270-second) tiers.4 Spore Elimination tools directly kill dormant spores in the reserve before they can mutate.4 Both are purchased from the Master Blacksmith using Rift Coins or Rubies.4
The Fungus variant has 11 boss levels. Courtyard sizes range from 100,000 units at level 1 to 800,000 at level 11.4
The event uses two reward tracks.2 Activity rewards are earned by accumulating points from attacking and defeating enemy units.2 Boss defeat rewards are distributed to all alliance members who contributed a minimum number of activity points to each boss level, ranging from 300 points for boss level 1 to 13,000 for boss level 10.2
Reward types include mystery boxes (bronze, silver, and gold tiers) containing raid-specific equipment and gems, Rift Coins (an event currency), general offerings, Hall of Legends currency, and unit and mead bonuses.124 Higher boss levels yield better rewards — gold boxes first appear at boss level 9 in the Fungus variant.4
Each variant has three tiers of commander equipment sets — bronze, silver, and gold — obtainable from corresponding mystery boxes and the Master Blacksmith.24 The Zombie variant's sets provide baseline raid bonuses such as melee and ranged offense, attack speed, and return travel boosts.2
The Fungus variant introduced sets with cross-boss baseline bonuses plus variant-specific effects.4 The gold Fungus set grants up to +220% melee and ranged offense, +220% front attack units, +120% flank attack units, and +15 seconds wall regeneration delay through set bonuses at the 9-piece level.4 Each set contains 5 equipment pieces and 4 matching gems.4
The first Rift Raid run in December 2025 included a global community challenge with a shared progress bar tracking total boss units killed across all servers.3 Six milestones ranged from 6.75 billion to 37.5 billion units killed, with all players receiving rewards at each threshold.3 An alliance leaderboard ranked the top 5 alliances by raid progress, with the top-ranked alliance's members receiving a free shop offer valued at €100.3
The event launched globally on December 11, 2025, with early access on December 10 for PreClient E4K and NL1 Empire servers.3
The Rift Raid is a monthly alliance event in Goodgame Empire, introduced in December 2025 as one of two new events announced that year alongside the Grand Tournament.1 Available to players level 70 and above, it runs for one week and tasks alliances with defeating up to 10 boss levels cooperatively.25 The event launched with the zombie-themed Mistress of Decay boss and added a second boss variant, Vor'thuun the Mycelial Sovereign, in February 2026.14

Each boss follows a repeating combat cycle centered on wall breaking and courtyard attacks.1 An alliance first destroys the boss's fortified walls, which requires the stronger players in the group to engage.1 Once the walls fall, all alliance members can attack the courtyard directly, which is the only phase where the boss takes damage.1
Bosses have six health stages, each triggered at specific health thresholds: 100%, 83%, 67%, 50%, 33%, and 17%.2 At each stage the boss's general changes — the strongest general defends stages 1–2, a medium general covers stages 3–4, and the weakest covers stages 5–6.2 Boss defenses regenerate at health thresholds or after a countdown timer, and the boss's behavior shifts as the fight progresses: unit effectiveness changes and earlier strategies may stop working.1
After each boss is defeated, it levels up and returns stronger with higher wall bonuses, larger courtyard sizes, and increased defense boosts.2 The event has 10 boss levels for the Zombie variant and 11 for the Fungus variant.24
The original boss, introduced in December 2025, relies mainly on melee units and starts each fight by weakening attackers' ranged troops.1 Its walls have separate bonus tiers: stages 1–3 have lower wall bonuses (300% at level 1) while stages 4–6 jump significantly (1,500% at level 1).2
The signature mechanic is unit reanimation: every unit an attacker loses may be resurrected as part of the boss's zombie army.1 Melee troops are especially vulnerable to reanimation, and courtyard battles increase the risk further.1 A consumable called the Graveguard potion suppresses this ability.2
Once the walls fall, attackers have a 20-minute window to attack the courtyard before the walls regenerate to full strength.2 At boss level 1, the courtyard holds 50,000 units backed by a reserve of 2 million melee and 2 million ranged units.2 By level 10, the courtyard holds 700,000 units with reserves of 80 million melee and 120 million ranged.2
As the fight progresses through health stages, effectiveness shifts: ranged units regain full effectiveness at later stages while melee units become less effective, forcing alliances to adjust their army compositions mid-fight.1
The second boss was added in February 2026 and introduced a spore management mechanic that differs from the zombie variant's reanimation system.4
Walls in the Fungus variant regenerate every 5 minutes rather than on a longer timer.4 Each wall regeneration cycle spawns dormant Spore units into the boss's reserve pool.4 These dormant units have 0 strength, do not fight, and do not contribute to the boss's health bar.4 However, when the boss reaches its final health stage at 17%, all remaining dormant Spores mutate into full-strength combat units that flood the courtyard.4
The Fungus variant uses six new unit types: Fungus Guards (melee) and Spore Slingers (ranged) as regular defenders; Dormant Spore Maws and Dormant Spore Cysts as the dormant reserve units; and Spore Gnashers and Cyst-born Sporecasters as their mutated combat forms.4 If only dormant units remain when the courtyard is cleared, the boss counts as defeated.4
Two new tool categories were introduced for this variant.4 Wall Regeneration Delay tools extend the timer before walls rebuild, available in weak (30-second delay), medium (90-second), and premium (270-second) tiers.4 Spore Elimination tools directly kill dormant spores in the reserve before they can mutate.4 Both are purchased from the Master Blacksmith using Rift Coins or Rubies.4
The Fungus variant has 11 boss levels. Courtyard sizes range from 100,000 units at level 1 to 800,000 at level 11.4
The event uses two reward tracks.2 Activity rewards are earned by accumulating points from attacking and defeating enemy units.2 Boss defeat rewards are distributed to all alliance members who contributed a minimum number of activity points to each boss level, ranging from 300 points for boss level 1 to 13,000 for boss level 10.2
Reward types include mystery boxes (bronze, silver, and gold tiers) containing raid-specific equipment and gems, Rift Coins (an event currency), general offerings, Hall of Legends currency, and unit and mead bonuses.124 Higher boss levels yield better rewards — gold boxes first appear at boss level 9 in the Fungus variant.4
Each variant has three tiers of commander equipment sets — bronze, silver, and gold — obtainable from corresponding mystery boxes and the Master Blacksmith.24 The Zombie variant's sets provide baseline raid bonuses such as melee and ranged offense, attack speed, and return travel boosts.2
The Fungus variant introduced sets with cross-boss baseline bonuses plus variant-specific effects.4 The gold Fungus set grants up to +220% melee and ranged offense, +220% front attack units, +120% flank attack units, and +15 seconds wall regeneration delay through set bonuses at the 9-piece level.4 Each set contains 5 equipment pieces and 4 matching gems.4
The first Rift Raid run in December 2025 included a global community challenge with a shared progress bar tracking total boss units killed across all servers.3 Six milestones ranged from 6.75 billion to 37.5 billion units killed, with all players receiving rewards at each threshold.3 An alliance leaderboard ranked the top 5 alliances by raid progress, with the top-ranked alliance's members receiving a free shop offer valued at €100.3
The event launched globally on December 11, 2025, with early access on December 10 for PreClient E4K and NL1 Empire servers.3