Contents
Current competitive meta snapshot for Mobile Legends Bang Bang
| Hero | Change |
|---|---|
| Saber | Skill 1 damage 55–105 raised to 75–125; Ultimate 3rd strike 240–360 raised to 240–440 |
| Leomord | Creep damage multiplier increased from 150% to 180% |
| Marcel | Shield revert buff restored |
| Eudora | Skill 1 fan angle widened from 40° to 75° |
| Hanzo | Ultimate energy gain nerfed from 45 to 15 |
Mobile Legends: Bang Bang (MLBB) enters March 2026 on Patch 2.1.50+, with a meta shaped by utility junglers, high-mobility assassins, and dominant mage mid laners.12 This article catalogues every S-tier hero by role, summarises ban-rate data from Mythic 400+ ranked play, and details the balance changes from Patch 2.1.50 released in January 2026.45
Hayabusa holds consensus S-tier status as the premier jungle assassin, prized for his shadow-based split-push pressure and single-target burst.12 Julian reaches a power spike at Level 3 and snowballs through the mid game when given an early advantage.23 Yi Sun-shin's revamped ultimate adds an area-of-effect stun to his global arrow volley, giving him both split-map presence and teamfight initiation.16 Helcurt sits at S+ tier and remains a permanent ban in Mythic-rank drafts due to his silence passive and vision-denying ultimate.41 Saber received direct buffs in Patch 2.1.50: his Skill 1 (Flying Swords) base damage was raised from 55–105 to 75–125, and his Ultimate's third strike was increased from 240–360 to 240–440, pushing him into S-tier and rising ban consideration.52
Sora, the newest addition to the fighter roster, alternates between Thunder Form and Turret Form, giving him access to nine distinct abilities and lane versatility.13 Phoveus counters the prevailing dash-heavy meta; every enemy dash within range resets his ultimate leap, making him a high-value counter-pick against assassin-heavy compositions.26 Fredrinn functions as both a utility jungler and a tank-fighter, combining a taunt with gray HP mechanics that convert absorbed damage into burst.12 Lapu-Lapu provides a blend of sustain and burst in the EXP lane through his twin-state sword mechanic.36 Arlott benefits from dash resets on kills and assists, enabling chain engages in teamfights.23 Leomord's jungle clear speed improved in Patch 2.1.50 when his creep damage multiplier was raised from 150% to 180%, reinforcing his viability as a farming jungler.54
Zhuxin is the consensus number-one mage, combining Fluttering Grace for repositioning with Sky Piercer as an execute-type finisher.123 Harith plays as a high-mobility magic marksman, weaving basic attacks between short-cooldown dashes.26 Pharsa's Feathered Airstrike provides long-range zoning that controls objective areas during Lord and Turtle contests.13 Yve specialises in area control, laying persistent damage zones that punish stationary targets during teamfights.36 Zetian's ultimate reveals enemy positions across the map, offering strategic information that complements aggressive roam timings.12
Kimmy's revamp introduced a crowd-control vacuum effect on her ultimate, giving her peel and engage utility unusual for a marksman.16 Granger scales infinitely through his passive stacking mechanic, rewarding extended games with escalating damage.23 Wanwan carries a built-in purify and mobility through her passive dash, letting her avoid crowd control without dedicating a battle spell slot.12 Karrie's true damage passive shreds high-HP tanks, making her a consistent counter-pick into front-line-heavy drafts.36 Irithel, Obsidia, Melissa, and Beatrix all hold S-tier or S+ Gold Lane status, with Beatrix rated S+ due to her four-weapon kit providing adaptability across all game phases.124
Mathilda holds consensus S to S+ tier, valued for her dash-and-shield engage that enables aggressive roaming from the first minute.123 Floryn's global heal ultimate allows her to influence fights across the map without leaving lane, a unique trait among supports.26 Chip is rated S+ for his portal-based mobility that repositions allies for flanks and objective rushes.14 Kaja sits at S+ with high ban priority; his suppression ultimate guarantees a pick on any isolated target.42 Kalea is a newer support whose kit has entered the S-tier conversation.13 Marcel received a shield revert buff in Patch 2.1.50, restoring his protective utility to pre-nerf levels.52
Tigreal is rated S+ and remains the dominant engage tank, with a Flicker-ultimate combination that can displace entire teams into a single point.124 Khufra holds S+ status as the primary anti-dash tank; his Bouncing Ball interrupts dashes on contact, directly countering mobile assassins and fighters.26 Fredrinn doubles as an S+ tank pick when built with defensive items, using his taunt to peel for carries while accumulating gray HP for a burst counter-attack.13 Uranus sustains through prolonged engages via stacking health regeneration, making him difficult to remove from the front line without anti-heal itemisation.36 Gloo reaches S-tier through his ability to stick to targets with his ultimate, isolating priority heroes from their team.12
Data from February 2026 Mythic 400+ ranked play shows Martis as the number-one most banned hero.4 Leomord ranks fifth in overall ban rate following his Patch 2.1.50 jungle buff.45 Helcurt maintains near-permanent ban status due to his silence and vision denial.41 Chou, Kaja, Harith, and Lylia round out the top ban tier, each presenting kit overload that warps draft phase decisions.42
Patch 2.1.50, released in January 2026, delivered targeted buffs to Saber, Leomord, and Marcel alongside a revamp for Eudora and a nerf to Hanzo.5 Saber's Skill 1 base damage increased by 20 at all ranks (55–105 to 75–125) and his Ultimate's third-strike damage ceiling rose from 360 to 440.5 Leomord's creep damage multiplier went from 150% to 180%, accelerating his jungle rotation by roughly one camp per cycle.5 Marcel's shield values were reverted to their pre-nerf state, restoring his pick rate in competitive support drafts.5 Eudora's Skill 1 fan angle was widened from 40 degrees to 75 degrees, increasing her ability to hit multiple targets in lane.5 Hanzo's ultimate energy gain was reduced from 45 to 15 per hit, significantly limiting his ability to sustain his demon form in extended engages.5
The March 2026 meta favours utility junglers such as Fredrinn, whose tanking and crowd-control capabilities free the EXP lane for damage-oriented fighters like Sora and Lapu-Lapu.12 Mages dominate the mid lane, with Zhuxin's execute potential and Pharsa's zoning making them first-rotation picks in drafts.13 The prevalence of dash-reliant heroes across all roles has elevated Phoveus and Khufra into priority counter-pick positions.26 Saber's Patch 2.1.50 buffs have made him a rising ban threat, as his point-and-click ultimate now kills squishy targets from higher HP thresholds than before the patch.54
Mobile Legends: Bang Bang (MLBB) enters March 2026 on Patch 2.1.50+, with a meta shaped by utility junglers, high-mobility assassins, and dominant mage mid laners.12 This article catalogues every S-tier hero by role, summarises ban-rate data from Mythic 400+ ranked play, and details the balance changes from Patch 2.1.50 released in January 2026.45
| Hero | Change |
|---|---|
| Saber | Skill 1 damage 55–105 raised to 75–125; Ultimate 3rd strike 240–360 raised to 240–440 |
| Leomord | Creep damage multiplier increased from 150% to 180% |
| Marcel | Shield revert buff restored |
| Eudora | Skill 1 fan angle widened from 40° to 75° |
| Hanzo | Ultimate energy gain nerfed from 45 to 15 |
Hayabusa holds consensus S-tier status as the premier jungle assassin, prized for his shadow-based split-push pressure and single-target burst.12 Julian reaches a power spike at Level 3 and snowballs through the mid game when given an early advantage.23 Yi Sun-shin's revamped ultimate adds an area-of-effect stun to his global arrow volley, giving him both split-map presence and teamfight initiation.16 Helcurt sits at S+ tier and remains a permanent ban in Mythic-rank drafts due to his silence passive and vision-denying ultimate.41 Saber received direct buffs in Patch 2.1.50: his Skill 1 (Flying Swords) base damage was raised from 55–105 to 75–125, and his Ultimate's third strike was increased from 240–360 to 240–440, pushing him into S-tier and rising ban consideration.52
Sora, the newest addition to the fighter roster, alternates between Thunder Form and Turret Form, giving him access to nine distinct abilities and lane versatility.13 Phoveus counters the prevailing dash-heavy meta; every enemy dash within range resets his ultimate leap, making him a high-value counter-pick against assassin-heavy compositions.26 Fredrinn functions as both a utility jungler and a tank-fighter, combining a taunt with gray HP mechanics that convert absorbed damage into burst.12 Lapu-Lapu provides a blend of sustain and burst in the EXP lane through his twin-state sword mechanic.36 Arlott benefits from dash resets on kills and assists, enabling chain engages in teamfights.23 Leomord's jungle clear speed improved in Patch 2.1.50 when his creep damage multiplier was raised from 150% to 180%, reinforcing his viability as a farming jungler.54
Zhuxin is the consensus number-one mage, combining Fluttering Grace for repositioning with Sky Piercer as an execute-type finisher.123 Harith plays as a high-mobility magic marksman, weaving basic attacks between short-cooldown dashes.26 Pharsa's Feathered Airstrike provides long-range zoning that controls objective areas during Lord and Turtle contests.13 Yve specialises in area control, laying persistent damage zones that punish stationary targets during teamfights.36 Zetian's ultimate reveals enemy positions across the map, offering strategic information that complements aggressive roam timings.12
Kimmy's revamp introduced a crowd-control vacuum effect on her ultimate, giving her peel and engage utility unusual for a marksman.16 Granger scales infinitely through his passive stacking mechanic, rewarding extended games with escalating damage.23 Wanwan carries a built-in purify and mobility through her passive dash, letting her avoid crowd control without dedicating a battle spell slot.12 Karrie's true damage passive shreds high-HP tanks, making her a consistent counter-pick into front-line-heavy drafts.36 Irithel, Obsidia, Melissa, and Beatrix all hold S-tier or S+ Gold Lane status, with Beatrix rated S+ due to her four-weapon kit providing adaptability across all game phases.124
Mathilda holds consensus S to S+ tier, valued for her dash-and-shield engage that enables aggressive roaming from the first minute.123 Floryn's global heal ultimate allows her to influence fights across the map without leaving lane, a unique trait among supports.26 Chip is rated S+ for his portal-based mobility that repositions allies for flanks and objective rushes.14 Kaja sits at S+ with high ban priority; his suppression ultimate guarantees a pick on any isolated target.42 Kalea is a newer support whose kit has entered the S-tier conversation.13 Marcel received a shield revert buff in Patch 2.1.50, restoring his protective utility to pre-nerf levels.52
Tigreal is rated S+ and remains the dominant engage tank, with a Flicker-ultimate combination that can displace entire teams into a single point.124 Khufra holds S+ status as the primary anti-dash tank; his Bouncing Ball interrupts dashes on contact, directly countering mobile assassins and fighters.26 Fredrinn doubles as an S+ tank pick when built with defensive items, using his taunt to peel for carries while accumulating gray HP for a burst counter-attack.13 Uranus sustains through prolonged engages via stacking health regeneration, making him difficult to remove from the front line without anti-heal itemisation.36 Gloo reaches S-tier through his ability to stick to targets with his ultimate, isolating priority heroes from their team.12
Data from February 2026 Mythic 400+ ranked play shows Martis as the number-one most banned hero.4 Leomord ranks fifth in overall ban rate following his Patch 2.1.50 jungle buff.45 Helcurt maintains near-permanent ban status due to his silence and vision denial.41 Chou, Kaja, Harith, and Lylia round out the top ban tier, each presenting kit overload that warps draft phase decisions.42
Patch 2.1.50, released in January 2026, delivered targeted buffs to Saber, Leomord, and Marcel alongside a revamp for Eudora and a nerf to Hanzo.5 Saber's Skill 1 base damage increased by 20 at all ranks (55–105 to 75–125) and his Ultimate's third-strike damage ceiling rose from 360 to 440.5 Leomord's creep damage multiplier went from 150% to 180%, accelerating his jungle rotation by roughly one camp per cycle.5 Marcel's shield values were reverted to their pre-nerf state, restoring his pick rate in competitive support drafts.5 Eudora's Skill 1 fan angle was widened from 40 degrees to 75 degrees, increasing her ability to hit multiple targets in lane.5 Hanzo's ultimate energy gain was reduced from 45 to 15 per hit, significantly limiting his ability to sustain his demon form in extended engages.5
The March 2026 meta favours utility junglers such as Fredrinn, whose tanking and crowd-control capabilities free the EXP lane for damage-oriented fighters like Sora and Lapu-Lapu.12 Mages dominate the mid lane, with Zhuxin's execute potential and Pharsa's zoning making them first-rotation picks in drafts.13 The prevalence of dash-reliant heroes across all roles has elevated Phoveus and Khufra into priority counter-pick positions.26 Saber's Patch 2.1.50 buffs have made him a rising ban threat, as his point-and-click ultimate now kills squishy targets from higher HP thresholds than before the patch.54